![]() ![]() Comparison of MDF and Acrylic counters (Gettysburg).Īcrylic can be clear, fluorescent, opaque and translucent and choosing the right acrylic and colour can make a difference to the legibility of the etch and how distracting the token is. Concept for a game played on a flat screen tv.Mogadishu using Bolt Action rules, 6mm dice used for pin markers.I couldn’t find a pic with a lot of tokens out.We play on decent terrain with painted figures, exactly the scenario where I have started to feel tokens are becoming a problem, but Fallout gets a pass. The video game nature of the subject and the general excellence of the system have meant that the tokens here have never bothered me too much. The cardboard tokens supplied are many and they are fiddly small. We’ve played a lot of Fallout Wasteland Warfare which is a token heavy game system. Guild Ball… Tokens are part of it and I don’t think they detract here.For a while my wargaming table at home even had a blacklight to really make the tokens pop! In the above pic, the representation of smoke and mines, and the thermo optically camouflaged troop looks epic to my eyes. ![]() Infinity – bring that acrylic crack on! Mix of Art of War Studios and my own tokens.Chain of Command, an off shot MG42 laying down the suppression tokens.įor some games like Infinity, the bright look of fluorescent tokens lends itself to the look of the game in progress.I’m not a fan of blinds either for historical games, they are a great game mechanic but they can detract from the visual appeal of a game if they aren’t done in a muted fashion. The vista afforded by nice terrain and figures in a historical setting definitely benefits from a lack of tokens. 18 foot of terrain with not that much in the way of clutter (dice bag in the middle of the shot is mine – doh!).This pic of a game of Bolt Action we put on last year has very little clutter on the table detracting from what was 18′ x 4′ of nice terrain and painted figures presenting a nice spectacle. Historical games with the larger figure counts often come with more streamlined rules that require less tracking. Sometimes a sea of tokens can detract from the look I feel. The look and feel of a really nice piece of laser cut and etched acrylic is the best of the plastic crack.īut an advantage of these skirmish games that play with lower numbers of figures on a smaller tables, is that they allow more time to devote on making it all look super sharp. These crunchier rules sets often introduce states that need tracking and this leads to tokens. Recently the skirmish games that run on smaller tables with more complex rules have been floating my boat more and more. I like all gaming, I can’t think of a system I actually don’t like. A few thoughts on tokens in skirmish games and various styles I have been trying. ![]()
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